Start with shaders
The shaders we would hand to somebody opening the panel for the first time. Nothing here needs a tutorial.

2 tools
Small groups of tools that belong together, put in order by hand rather than by algorithm.
The shaders we would hand to somebody opening the panel for the first time. Nothing here needs a tutorial.

2 tools
Grain, tooth, dots and misregistration. For work that should look like it came off a press rather than a screen.
1 tool
Ambient movement that sits behind a page without pulling focus, and loops clean enough to leave running.

2 tools
The unglamorous ones. Layer cleanup, copy syncing and handoff notes that save an afternoon each.

1 tool
Type and contrast tools for people who care whether the thing can actually be read.

1 tool